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Changed the basic XP formula to include the same type of bonus.Removed global +12/25% to XP bonus to players in Epic/Legendary.Increased area scaling on Freezing Blast (Storm skill).Added 2 seconds of confusion to Enslave Spirit.Increased range on Enslave Spirit (Spirit skill).Increased retaliation damage on Stoneform ~ Molten Rock (Earth skill).Added steeper damage and stun scaling to Monster Lure ~ Detonate.
Removed energy cost of the Monster Lure’s attraction aura (Hunting skill). Added chance of confusion to Sands of Sleep (Dream skill). Increased debuff effects on the Great Shroom’s breath attack. Buffed Austri & Nar’s HP and skill power. Austri & Nar’s mount now has Energy to cast Kinetic Blast. (random encounters can spawn enemies, wildlife, sometimes chests etc…) Added random encounter system into first 3 acts of the base game. Added path blocker near the curse temple in Helos to prevent side quest skip. Gave correct drop/inventory sounds to Ragnarök wooden shields. Gave more fitting drop/inventory sounds to Ragnarök & Atlantis armor pieces. Increased defense of all legendary difficulty Atlantis armor by 17%. Increased defense of all epic difficulty Atlantis armor by 13%. Fixed bug with proxies at Ichtian Fjord spawn in the water. Removed Starting Items From Generic Loot Tables so they don’t drop. Added caravan chest into Tartarus hub area. Multiple small visual updates for Dungeons. Hardcore dungeons now have a chance to drop a special Stone. Added death and dissolve effects on HC dungeon monsters. Added epic versions of Hardcore Dungeon set pieces. Reworked Hardcore Dungeon reward sets (WIP). Prevented fast run-throughs in Dungeons by adding levers to doors. Added keys to relevant loot tables in higher difficulties. Made it so only one of each key can be in player inventory. Created new loot tables, chests, pools, proxies for Greek and Egypt dungeons and adjusted drop values. Updated a few narrative shrine positioning for better pathing in HC Dungeons. Added missing chest reward to Egypt HC dungeon. Fixed highlighting door in Hades HC dungeon initial chamber just after the 'Key Area’, replaced with door decoration. Fixed Egypt HC dungeon doors, added 'Ornate Bronze Door’ tag. Fixed bug with Boos Monsters not spawning in new Dungeons. Fixed all monsters being the same race (all Magical monsters makes it very easy to counter them). Disabeled drops from Monsters in new HC Dungeons. Added Side areas in dungeons (Hades and Greece). Updated boss chamber, fixed pathing issues here, updated traps and added polish to half way point and grid dungeon area Balanced out Experience gain in new Dungeons,. Adjusted loot orbs and half chests to drop physically more loot in the new Dungeons. Made Chaos relic drop for Every player not only for the people who own EE. Now they do not only rely on the automatic game scaling but have additional strength due to this skill making them super powerful as intended Added a skill specially for the Chaos monsters that allows them to scale better in increasing difficulties. The Egypt dungeon that was originally found on Epic can now be found on Legendary. The Greek dungeon that was endemic to the Normal difficulty can now be played on Epic and Legendary. value increase the increase is now a percentage of total speed. Fixed Essence of Chaos item & its speed bonuses by changing: instead of flat. Halved physical resistance granted by Aura of Tranquility. Halved Energy regeneration on Potent Elixir. Removed Wu Tao potion from Convergence's selection. Added Cast Duration to all levels of Convergence skill. Convergence tooltip now shows its actual duration (30s not 6s).
Reduced armor value on Dvergr mage torsos by 25%.Increased energy cost per level on Distortion Wave ~ Chaotic resonance by 2.Decreased energy cost per level on Distortion Wave by 2.Changed cooldown reduction on Distortion Wave ~ Psionic Immolation to scale with level (-0.25s per).Changed cooldown reduction on Distortion Wave ~ Chaotic Resonance to scale with level (-0.40s per).Recharge Reduction no longer affects potions, scrolls or item skills.Fixed issue with monsters having their weapons duplicated.